Taking Time To Tinker

In his famous lectures on creativity, John Cleese says that if you play around with a problem and put off calling it done for a while, you’ll often come up with a better solution than if you simply took the first solution that came to you.

Tinkering with an idea or a map or a code base is a great way to not only develop it but to develop it into something better than it had been before. It’s taking something that could be called complete but then further playing with it and manipulating it until it becomes something else.

This is an approach I take with application and code I’ve written. Even after I’ve finished a project, I’ll let it sit for a while and then come back to it. When I do, I try to reimagine its uses or how it can be written. I went through this process today with a code module I had written over a year ago. With fresh eyes I was able to play around with the code. I asked myself why something was written a certain way. I tried things like stripping out important lines of code just to see if it would improve performance in other areas. I also had fun seeing just how massively I could make the code fail.

The result of my playing around with my code wasn’t as dramatic as an entirely new application. But I was able to reduce its size and rewrite parts of it more elegantly. Well worth the time it took to tinker.

Leave it to Beaver

I set out early yesterday morning to photograph two things: A bridge and a beaver. I knew the bridge was likely to be there. But I wasn’t so sure about the beaver. They’ve proven somewhat tricky for me just to see let alone capture on camera.

Last week I was watching some birds with my back to the canal I was near when I heard a loud splash close behind me. I spun around and scrambled to get my camera up to my face. Unfortunately, I had my wide angle lens on and by the time I remembered to get the cap off, all I could see was a tiny brown speck way out in the water.

Yesterday was almost as disappointing. I spent a little time photographing the bridge but was getting a little tired (I’ve been under the weather since last week). I decided to start heading back to the car. After crossing back over the bridge I happened to glance over my left shoulder and caught a glimpse of what at first appeared to be a log. But the next instant I knew it was the beaver.

I wanted to climb down by the water but figured it would take too long and might scare off the little rodent. So I ran back onto the bridge and peered over the edge. I saw the beaver go under the bridge but as I watched, I couldn’t see him come out on the other side.

I stood there scanning the tangled canal bank for a couple of minutes figuring Mr. Beaver had probably submerged to carry out some business. Sure enough, I eventually saw a small break in the surface of the water about a hundred feet downstream.

I thought it was going to be a far-away photo at best but was surprised to see the little snout that was poking above the water coming closer. And he kept coming. He was staring right at me as he slowly battled the current and approached to about ten feet of the bridge.

Of course this entire time I was trying to get a clear picture of the little guy. I was wishing I could have been down at the water’s edge but after thinking about it, looking down from the bridge allowed me to see part of his body and tail. If I had taken pictures at a lower angle I would have only seen the snout and glare on the water.

I was happy to have achieved both of my morning’s goals. None of the pictures were spectacular or particularly interesting but I count it a win just to have recorded my elusive subject this time.

You Have To Walk The Streets

Last weekend I got up early, grabbed my camera and headed down to a local canal-front trail to take some photographs. I was only planning on being gone for about forty-five minutes. However, when I got back to my car, I discovered I had somehow lost my keys. After searching around my car and peering in through the windows, I determined that I must have lost them along the trail. I walked back along the trail. This time, instead of looking for wildlife and interesting geometries, I was scanning the dirt along the trail.

A few images from my walk:

By the time I got back to my car (again) I had already walked two miles. I looked at my phone and realized it would be another three miles to walk home and get a spare key. I’ve never been one to sit around and bemoan my situation. So I started walking.

Now the route I took to get home was one I had driven hundreds of times. It’s made up of several major roads and a parkway. As I walked, I was amazed at what I was noticing. For one thing, I wasn’t sure if the entire route was walkable. When you take driving for granted you don’t notice how accessible your route is for other modes of transportation. It turns out, it was very walkable. There was even an interchange that had a small footbridge over it that I had never noticed.

When you walk, everything is slowed down. Instead of looking straight ahead while driving 45 mph, I had time to look down side streets and notice the businesses I never knew existed. I saw entrances to trails that couldn’t be seen from a car. There were new vantage points for taking interesting photographs. I even found a dirt lot with hand-cast concrete planters shaped around found items like wheelbarrows and grocery shopping carts.

I learned two lessons from my one hour, one mile turned three hour, five mile journey. First, don’t lose your keys. Second, to really notice your surroundings you have to slow down and engage those surroundings. Park the car and walk places you normally wouldn’t. You’ll be able to see things in a way a car just won’t allow.

Simple Design is Usually Best

You can design things for a variety of reasons. You might want to create something to be the tallest or the widest or the most efficient of its kind. But unless you’re specifically trying to design complexity, the simplest and most straightforward design is often the best. My son demonstrated this recently in his design of a Pinewood Derby car for his AWANA group.

He started by determining the purpose of his car. Awards are given for the fastest car as well as the most creative. Because we were a little short on time this year he decided that he wouldn’t be able to put the level of commitment in to win the creativity award. Speed became the only consideration in the build at that point.

The classic Pinewood Derby car shape is the wedge. There are endless variations of the wedge shape but basically, you’re just cutting off half of your pine block at an angle from the bottom front to the top rear. We made a further weight reduction by removing a portion of the block on the bottom rear. At this point, we added lead fishing weights to the bottom of the car by drilling holes and gluing them inside about an inch in front of the rear axles. The wheels were installed with a slight cant so only the outside edges would be in contact with the track to reduce friction. Finally, one of the front wheels was installed high so it wouldn’t contact the track at all.

Our purpose was speed and our design reflected that by taking the most direct route.  The simplicity of the design allowed for a fast prototype and build and at the end of the night, resulted in a first place win.

The winning car

I think the principle of simplicity in design can be extended to almost anything you are trying to design. Buildings, vehicles, and story plots are all more enjoyable when their structure isn’t convoluted.

When too many different things are attempted and not allowed to stand on their own, the user gets confused. No matter how smart they are, they will get confused, if only for a few moments. Those few moments are enough to lose someone.

A perfect example of this principle is a web site. You only have seconds to capture someones attention on a web site. If your site is difficult to navigate, takes too long to load, or doesn’t immediately provide what the reader is looking for, they will quickly go somewhere else.

Ask yourself what’s necessary? Make a list and whatever isn’t on the list is something that can be removed. People think they want bells and whistles, add-ons and upgrades but what they really want is a great experience. If my son and I had complicated our car design, our experience probably would not have been as great as it was. Simplicity won the race.

Of course, if you are trying to set your work apart, designing purely with usability in mind might not be good enough. Sometimes beauty is the goal (although I would argue that simplicity is beautiful) and practicality takes a back seat.

There were many pinewood derby cars at my son’s race that were designed without a thought to speed or to winning races. Instead, they were designed to delight people who looked at them They were an extension of the designer’s personality. They made a statement about the designer’s interests.

But even right-brained artists have to be careful not to go overboard. A painting can have many different shades of color and layer upon layer to build up a scene. But there comes a point when the picture is done and even a single stroke more will ruin it.

 

The Power of Story

This pencil sketch was hand drawn by my 10 year old son yesterday. He’s been reading a lot from the Warriors book series by the multiplicitous and pseudonomous Erin Hunter. After each book he tends to get inspired to create fan art like this. Now, he’s a great artist but it’s still hard to get a 10 year old boy to sit long enough to put in that amount of detail. It goes to show how a powerful story can be the genesis of further creation.

How Observation Influences Art

For my birthday yesterday I went to a lecture by mixed media artist Mary Robinson called Shifting Perspective. She talked about the role  our environment and experiences play in making art.

The writeup in the paper for the lecture used the word observation to describe this. However, I found it interesting that Mary never used the word observation in her talk (unless I was hearing but not really listening). We so often go through our days seeing things without really observing them. It takes a conscious shift in thinking to truly observe our surroundings and understand what we’re seeing.

This is the same concept Maria Konnikova writes about in her book Mastermind: How to Think Like Sherlock Holmes. I wrote a post about this book a few years ago and just started re-reading it earlier this week. It surprised me to spot the apt description of this lecture in the paper on the morning of the talk.

We see things every day but we rarely observe. Yet true mindfulness and observation of our surroundings and interactions are so important for everyone from photographers to programmers and everyone in between. It allows you to discover new ideas, methods of implementation and more efficient strategies to accomplish goals. At the very least you’ll get better at Trivial Pursuit.

How to Think Like Sherlock Holmes

Mastermind book cover.

I often go to the library to try and find something entertaining, intriguing or just different. Last week I found just the thing. It was a book called Master-Mind: How to think like Sherlock Holmes by Maria Konnikova. Now this is the kind of book I love to find. After all, who wouldn’t want to be able to think like the famous detective of 221B  Baker Street?

The title itself intrigued me enough to take it home right away. It promised to free my mind from being common and show me how to be a logical processing machine. Perhaps I could become as great a thinker as Holmes was portrayed to be in his stories.

I won’t go into a deep book review here. If you want to know the details you will have to read it yourself.  I will tell you, however, that after reading the entire thing, my brain is not yet governed by a Holmes-like system of thinking. I have not yet mastered the skills of observation, imagination or deduction that it takes to become a master thinker. But I am further along that road than before reading Mastermind. Many of the book’s insights have actually already helped me solve problems with my programming using the methods that Holmes used to solve his own puzzles.

The book was a fun read. I would encourage you to buy a copy or go to the library and check it out.